﻿using System;
using UnityEngine;
using UnityEngine.Rendering.Universal;

namespace Learning
{
    [Serializable]
    public class Volume_ColorIntensitySetting
    {
        /// <summary>
        /// 设定该Pass的绘制时间是在哪个阶段
        /// </summary>
        public RenderPassEvent renderPassEvent = RenderPassEvent.AfterRenderingPostProcessing;
        /// <summary>
        /// 用来渲染的材质
        /// </summary>
        public Material material;
    }
}
